Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ThaBlockGuy

1
Posts
1
Topics
A member registered Jan 01, 2021

Recent community posts

Sorry if these should actually be separate posts but i thought this would be better than spamming new topics

Stage: Midoro Palace
Character: Link (wearing his Classic outfit, though I'm not sure if this affects any others.)
Link reacts to the Wosus and breakable blocks as if he is always attacking (Wosus die / blocks break on contact instead of by being hit, by blocks I mean the solid ones and not the collapsing bridge blocks)

Stage: Desert Hill (W7 Exit Boss)
Character: Link
Link can't hurt the Eggmobile with his sword down thrust. Since Stomp Boots don't show up, unless he has a costume with projectiles he's completely stuck and you have to restart.

Stage: Ceres Spaceship SOS
Character: Any
Checkpoint rooms start you in the ground after restarting. Also, in the segment where you need to bomb the floor, the ladder blocks the grenades, meaning it's luck whether you can hit them or not.

Stage: Green Grove Zone
Character: Tails (though this could potentially affect anyone)
After breaking the 2 1-Up monitors, the collision remains, so you can still stand in the air. Haven't personally found this with any of the other monitors in the level though.

Stage: Moon Fortress
Character: Link (in his Zero outfit, though anyone with a charge shot might be able to do this)
Spamming Star Man with charged shots seems to stop him doing anything. I was able to get him down 1/4 health before he actually moved.

Stage: Battle for Dirt Hill
Character: Any
The huge amounts of Prodder Worms in the last room (after landing) can potentially softlock you by gathering around you - I had two each side of me and was completely stuck in perpetual prodding.

Stage: Barren Badlands (W9 exit area)
Character: Any (I was playing as Mario)
During the last room (the Zerg rush) during the final part where 3 walk slowly towards you, unless you character has projectiles (to destroy one) or enough HP or a powerup (to walk through one) you can't escape and lose a life. Not sure if an event failed to load or something but this happened every time - by the end of the segment I'd be Small Mario and would have no way of dodging or escaping.